Sunday 19 May 2019

501st Newsletter Issue #16


 CT Sideways    19 May 2019
 None    Newsletters

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Klowning around on Lok

CT Sideways, Chief News Editor
Saturday, May 16th, 2019

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LIBERATION!


     Disaster, Deprivation and Lawlessness. As the Clone War rages across the stars, numerous refugees flock to the independent planet of Lok to escape the travesties and malicious brutality of the Separatist Forces. Unknown to them, the opportunistic scum and villainy within the growing communities seek to take advantage of these starving people with gleeful, gluttonous credit filled hands.

     The planet Lok is currently transitioning into the winter, mountain tops are snowy but rest of the planet remains temperate until late into the winter season. The population is a mixture of refugees and survivors of the war, living in villages, trying to move on. The rest are expected to be spacers, mercenaries and other various vagrant groups with limited technology. Doing their best to get by, they’ve resorted to many new lifestyles trying to recover from the conflict. Some groups have even gone so far as to have made claims that the Republic is attacking them. Repeating broadcasts are being sent out with the message that they are being attacked by Republic forces and need help. It’s public knowledge that we have no forces there.

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     Lok has had its infamy with individuals who have drifted toward it throughout history, looking to hide or avoid suspicions. Is not aligned with the Republic or the Confederacy and will now make it’s name in galactic history.

      By order of the Republic Senate itself; the 501st Clone Legion, Hailstorm Battalion deploys in full force onto the planet to restore order and bring liberation to the people of Lok. As expected by Republic Intelligence; Separatist spies have begun sending propaganda signals of terror to the planet’s would-be occupiers and the many Droid fleets that ravage exposed worlds.

     Brave and determined clone forces fight through villainous pockets of Separatist Terrorist Cells to liberate and bring each village into the warm embrace of the Republic for the quickening winter that approaches; threatening to bring these starving refugees into more dire circumstances..

     This news team would like to ensure the people of Lok that we come to help. Stay within your homes, cooperate with the Clones that come to assist and free you but otherwise remain out of danger. Finally, the Confederacy of Independent Systems are not your friends and will seek to destroy what little of your livelihoods you have left.



    The following article was commissioned by the 501st News Team and received from CP Klown with information regarding his very own MOUT (Military Operations on Urban Terrain) trainings that he has hosted for quite some time.

   
Topic of Teamwork, Cohesion and Communication


     Teamwork in the context of CQC is, at its core, defined by the level of respect and trust a fireteam has between its members. A fireteam in which nobody trusts each other is just four individuals being glued together by the rules, whereas a fireteam that has members who respect and trust each other gain a synergy that cannot be achieved otherwise. This enables said fireteam to shine as well as bring out each individual’s best aspects.
     Communication is just the same, you can’t get above a basic level if you don’t have strong cohesion. The more tight-knit your unit is, the less likely it is for communication to break down when shit hits the fan, and that is the only time when it truly matters.


MOUT Tips and Tricks


     There is only one tip I have for you.
Stay alive.

      Surround everything that you do with that objective in mind and you will succeed in anything. Any mission, no matter the difficulty, can be completed as long as one condition remains true: there is someone to finish the job. If you want more generic crap advice like keeping your gun on full auto and shit, you came to the wrong person. Risk management is the single most important thing you need to be aware of, and is the core of survivability. Every move you make exposes you to a whole new batch of risks. The challenge of MOUT is being able to critically assess these risks and take them without losing trust in yourself or your team. The greatest enemy you will ever have to deal with is not a b2, a squad of B1s, or an IG88, but your ability to stay cool and deal with the situation as it develops.  Break down every engagement to its core elements, see it for what it is, deal with one problem at a time, and I guarantee you will succeed in whatever task is before you. I would say this applies to most things in life actually.


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Clearing Buildings


      The standard fireteam breach commonly taught in initial is good for beginners, but it is not an effective method at all. This does not mean that what you are taught in Initial is useless, but breaching and clearing is not something that you should standardize if you want to be truly good at it. There are dozens of methods one can use in order to breach and clear a building. Determining the best one for your situation depends on more factors than I would be able to write without this turning into one massive word wall; breaching and clearing is an art form, and should be treated as such. Think outside the box, try new things, do what works for you, and forget what doesn’t. Refine your method through trial and error.


MOUT Planning


     Planning for a MOUT operation is like planning your road trip based entirely on the weather prognosis. It’s not always wrong, but your plan is 1 dimensional and will be found lacking at some point. One should always attempt to plan in a manner that will force the enemy to have the fewest moves possible while enabling the most wiggle room for your unit. As a simple example, when pushing into a city, do so with your flanks covered so you take away the droids ability to flank you. If there is an MSR that the droids could use to flank you with AATs or MK2s, block it off or mine it if possible; at the very least keep your flank in the back of your mind and check it regularly. If they have a QRF base or mortar emplacement on the outskirts, prioritize those; generally, make an effort to remove outlying force multipliers before going in. Limiting and forcing your opponent into a corner makes him predictable, and you always want to fight the enemy you know rather than the one you don’t. MOUT will always be the most unpredictable environment of all, but bringing an umbrella even if the forecast calls for clear skies, it might just be worth the small burden. Stay adaptable, be ready for anything, and remember the old saying, “no battle plan survives first contact”. Taking a proactive and dynamic approach will always be the most difficult but also the best; reality doesn’t care about how well written your OPORD is.


Final statement


     Experience outranks everything. Training is simply passing experience down quickly from those who have it to those who don’t, but training alone cannot ever hope to substitute firsthand experience.


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Promotions And News

Battalion HQ -

"It's been a hell of a ride, hitting 2 years this weekend, and we hope to see all of you here for many more years to come!" - BC Jay


Avalanche 1
-

“Did a good job on Llanic and looking forward to Lok, my quote is better than Pompano’s quote” - CS Legia


Avalanche 2 -

Cursed (CT to CP)

“2nd platoon is geared up and ready to take on whatever lies ahead.” - CS Pompano


Avalanche 3
-

Darkstar (CT to CP)

“3rd Platoon is doing all good and excited for the upcoming 501st anniversary” - CS Andromeda


Acklay
-

"Did you know that CC Ewik dips his pizza in milk?" - CC Lava


Onyx
-

“With Trainings and Operations on the up, we’re continuing to refine ourselves as an effective unit. We look forward to the anniversary, and look forward to another year of the 501st.” - CS George


Razor -

"Everyone DM CX-X Namenai: ~Happy Birthday Script Lord~" CX- Scuba


Mynock -

“Everything is going according to plan …” - CC Klein


Zeta
-

“The Boys are back in town.” - CP Fancy


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DID YOU KNOW?

You have to stun an enemy in the legs in order for the effect to be successful.


501st Trivia

Lt. Euler can sometimes get “fustrated”.


501st Discord

501st Patreon

501st Donation Page



501st News opinion doesn’t necessarily reflect the opinion of the entire community. If you’d like to help the news team, you can in many ways, including but not limited to, signing up for the news team, submitting an article, posting a piece of media or getting publicity for an event. For those interested, please contact either CT Sideways or CI Daedalus for more information. Your voice matters, let it be heard. We’re currently looking for journalists to collect stories, media and content and story writers to write articles. Also please consider donating to the 501st to help pay for server costs and help keep this community alive and well maintained. Photo credits: CM-P Navo, CT Chaser, CT Raykan, CT September and Me  Extra graphics by: CT Daku


Chief News Editor: CT Sideways

News Editor:CT Sense

Writers and Journalists: CT Daku, CP Hoodoo, CT Ruse and CR-C Momentum.


Tuesday 14 May 2019

501st Newsletter Issue #15


 CT Sideways    14 May 2019
 None    Newsletters

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Pro's Trouble in Quarantine Town

CT Sideways, Chief News Editor
Tuesday, May 14th, 2019

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TROUBLE IN QUARANTINE TOWN
by CT Ruse and the 501st News team

     Once upon a late-night fun op, I participated in a mini-game on 501st servers called Trouble in Terrorist Town, which was itself a reproduction of a popular Counter Strike custom game of the same name.
    
I had no idea what I was doing, but the community kept the game rolling, like the ancient players who told and retold the classic stories in the amphitheatres. Over time, the game gained traction, details were changed, and it became Trouble in Quarantine Town.
    
The 501st Journalist CT Ruse sat down with CT Pro, the creator of the custom game, to discuss its past and future.


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Cops and Robbers for Millenials


     While Trouble in Quarantine Town has its roots in the classic custom game, it’s got several unique rules that come from this community’s unique penchant for RP.

     “I referenced the original TTT [Trouble in Terrorist Town], the good old gmod game mod - but there’s a lot more to it now. TTT was just the base for TQT when we started. Basically, now, you have three factions: the terrorists, the military, and the civilians."


The
Terrorists’ main goal is to cause so much trouble as much as possible. They have to assault three hard targets. After that, they have two other objectives: to kill or capture the two HVTs. These HVTs are the senator and the military commander. If the terrorists complete all their objectives, they win the round.


The
military’s goal is to kill all of the terrorists, but there’s a catch - the terrorists are rolling around with the civilians.


Then you have the
civilian roles as well. They are just there to keep the game interesting. Even though development is pretty much complete, that doesn't mean that we won’t throw something new in there to make the game more interesting once a awhile.”


From Humble Beginnings


The idea for TQT has been around for a while, just not in its current form. As mentioned, existing custom games, as well as group games played before the age of electronics are the basis for TQT, wherein some players cause chaos while a small group of enforces tries to retain order. Pro describes the inception of the idea:

     “Well, we ended up doing a role playing event called Dark Business, and basically it was a PvP game, where you have 3 factions, you have the pirates, the Clones, and the Droids. So basically, that kinda got me thinking that this was interesting…. Around the time we had the second event - it was just a few months later - I got thinking: do I want to make something more of this?”


     The answer, of course, was yes. And the community would rally in support. Pro continues, “I started planning TQT for at least 3 or 4 months to make sure I actually planned it out properly. I got around to pitching my idea to other people, then i was told to talk to this person and this other person, until it kind of fell on deaf ears. Because of that, I ended up doing most of the stuff on my own. I think it's because people are not fond of role playing events."

     “Also, at the time, PvP events weren’t that popular and weren’t going over so well from what I’d heard from other people on fun ops. That's why I want people to give me input on every single TQT event that I do: to make it better for everyone.”


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The Pantheon

     As the popularity of his creation grew, Pro found himself adding more features and depth to the game. He was soon in need of loyal lieutenants to ensure the scenario flowed smoothly. He describes the staff of TQT:

     “At the moment i’m still the lead developer of TQT, but I do have some staff to help me out with. I like to call them game masters. They help me Zeus the events, work together, and talk about new ideas etc, etc."

     However, in all honesty TQT was launched pretty much whole and it was pretty rock solid idea when it came out. The set of rules we have implemented in TQT are well done, too, and we have tweaked a few little things over the past months.

     Largely, development has already been completed because I made sure that everything was spic n span before we did anything else with TQT.”


Looking to the Future

     The popularity of TQT has taken off, and Pro has some plans for the future for his roleplaying events. When asked for any word on what the future might hold, Pro says:

     “Well I would say don’t do drugs kids, but in all seriousness, though, TQT is a lot of fun, and the whole reason that I started it was because I really love RP."

      “It’s a shame that I can’t go down there to play because I have to host the events, but I am planning to be making a second host in the future, so I can have a day off and actually play the game mode with everyone else."


Star Wars RP: RP

     As a game maker, Pro has not rested on his laurels following the takeoff success of TQT. He and his cadre are thinking of new ideas for fun ops and mini games. When asked if he’s making any more games, he states:

     “For right now, yes, and I won’t go into detail because I’m actually still talking to my staff about it a the moment. I can so that it’s going to be a lot bigger then what TQT and a lot more detailed as well. Also it will definitely be roleplaying mode too.”


He concludes: “Come join! I mean, it’s worth it to join at least once and to see for yourself if you like it or not.”


CT Pro's next TQT event has been announced for the 24th of May and more information can be found here:

CT Pro's TQT Discord


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Promotions And News

Battalion HQ -

Fancy is taking over Zeta responsibilities.
Andromeda is taking over UTC. The “Overseer” role was removed as it was a placeholder.
Odin was promoted the Company CS-M

Avalanche HQ -

Odin (CS to CS-M)

Sense (CT to CP), Skittles (CP to Sr. CP)

Myrola (CT to Sr. CT), Fiend (CT to Sr. CT)

News is that we as Avalanche company will now be accepting CR-C's into our platoons as long as they have completed UTC and completed at least one check in with Zeta company. We are also looking for active people who are interested in leadership to talk with platoon leaders and inquire about how to continue moving forward in the unit.

"If the number (21) is twenty one and the number (31) is thirty one then why is the number (11) eleven?” - CC Player


Avalanche 1 -

Simon (CT to Sr. CT)
“First platoon is still kicking ass and taking names” - CS-M Point


Avalanche 2 -

Soviet (CM to CM-P)


Avalanche 3 -

Nevermore (CT to CP), Schames (CT to CP), Dimitri (CT to CP)

CT Rayne (CT to Sr. CT), Deci (CT to Sr. CT), Sour (CT to Sr. CT), Bjorn (CT to Sr. CT)
"We're doing good." - CC Ewik


Avalanche 4 -

Turkey (CT to Sr. CT)

"Wait, I can just say anything and you'll put it in the newsletter? Let me think of something." - CS-M Coward


Acklay -

"We're all doing good here." - CC Lava


Onyx -

"We're preparing for our campaign operations this weekend and working on trainings, nothing else new" - CS-M Crow


Mynock -

“We are running in normal parameters and are Finishing up the last Things to be fully operational.”  - CS-M Jan


_____________________________________________________________________________________________________________________________________


DID YOU KNOW?

Pressing backspace while in Zeus will remove the HUD elements, allowing you to take great screenshots.


501st Trivia

LT. Euler is currently the mod lead of the TCW mod.


501st Discord

501st Patreon

501st Donation Page

HOLD UP YOUR END

501st News opinion doesn’t necessarily reflect the opinion of the entire community. If you’d like to help the news team, you can in many ways, including but not limited to, signing up for the news team, submitting an article, posting a piece of media or getting publicity for an event. For those interested, please contact either CT Sideways or CT Sense for more information. Your voice matters, let it be heard. We’re currently looking for journalists to collect stories, media and content and story writers to write articles. Also please consider donating to the 501st to help pay for server costs and help keep this community alive and well maintained. Photo credits:

Chief News Editor: CT Sideways

News Editor:CT Sense

Writers and Journalists: CT Daku, CT Stone, CP Hoodoo and CT Ruse


Friday 03 May 2019

501st Newsletter Issue #14


 CT Sideways    03 May 2019
 None    Newsletters

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UTC or CTC?? HELLO??

CT Sideways, Chief News Editor
Friday, May 3rd, 2019

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      Hello everybody! With the legion approaching to the summer months, the staff of the 501st prepares for a large recruitment cycle to replenish from lost casualties in the war against the Confederacy! To bring combat ineffective units back up full strength, the Legion relies on it's vast amount of training personnel to cover the selection and training of all the new generations of clones sent to the front! CT Ruse and CT Hoodoo had the chance to take an in-depth look into the workings and history of CTC.

CTC, UTC, Baby You and Me, Girl: A History of the 501st’s Training Program


     The basic initial test is a crucible of gamers. Twice a week, hopeful newcomers stand shoulder to shoulder with complete strangers to attempt a live-fire course where every corner, every killzone is optimized for lethality of the participants and thrills of the spectators. The task of these greenhorns seems suicidal, and for many, it is. If they triumph, they will together, and their reward is sweeter than their success itself: a one-way ticket to Upsilon Training Corps.


     In the fall of 2017 and before, the initial test was considered the end of the targeted training of newer players. Recruits of the surviving class were made Cadets on the spot and sent off to be forged into elite riflemen in a nurturing squad environment. As membership has increased, so too has the need for training beyond the initial test.


    In addition to metering the flow of new members, CTC, or Cadet Training Corps, was introduced in the winter of 2017-18 to ensure new members had more supervised training hours under their belts before they were thrown into active duty. CS Andromeda, UTC commandant and former CTC instructor, recounts:


     “They were building up CTC to be something between BCT [Basic Combat Training] and just throwing people right into the unit so that people needed to know what to learn to become great troops in the community.”


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     However, CTC was not without its issues. Each class of CTC Cadets comprised up to eight squads of cadets. The instructor of each class reported directly to the class commandant. This structure meant that command was centralized. In addition, the cadets advanced (or did not advance) through the course as a squad. Andromeda elaborates:


     “CTC had a lot less communication than what we have now between instructors and upper staff; recruits would fall through the cracks in the old system, and with the amount of recruits that we were getting, it was too much for the old system can handle…. Classes would sometimes not have a instructor because the instructors’ schedules couldn’t line up with their classes or with CTC all together.”


     It was for these reasons among others that CTC replaced by UTC as the 501st’s training program during the winter of 2018-19. However, more than just a C to a U was changed during UTC’s creation. There is now a platoon of instructors and cadets with a decentralized command structure. The pace of the course has been reworked to minimize the downtime for individuals who exceeded expectations. CT Nevermore is a former UTC instructor with experience in both programs. He explains the adjusted focus of UTC:


     “It’s more about the individual training than the entire group, so if one recruit is ready to move on to phase red (which is more of a combat training rather than information training), that individual recruit gets to move on while the others remain in phase green. It’s less of a group effort and more towards making sure that each recruit is ready on their own to move on, rather than as a group.”


     Commandant Andromeda explains that the long-term goal of the switch to UTC - it needed a greater instructor role and a simplification of the chain of command. As new members roll in, Andromeda’s “instructors have a greater range of [UTC Cadets] to work with.” In addition, fresh folks are exposed to new members more quickly.


     A more immediate benefit of restructuring the program was that UTC cadets no longer all have to log on at the same time as their peers to progress. As a result, UTC cadets with isolated time zones get to be in a squad just like everyone else. Nevermore continues:


     “The New system allows people with disparate schedules get the training that they need in a timely manner. Where the old system used to take three weeks to get everyone done in CTC, this new system can get some done faster, and still get everyone else caught up.”


     With the removal of the time zone barrier and the increase in class size, some UTC instructors find that they’re unable to make as strong of a connection with their Cadets as they had in CTC. Andromeda describes weighing the pros and cons of the switch:


     “We wanted to fit everybody into a public squad, instead of one person being by themselves and not getting the same opportunity as anyone else gets in UCT, we wanted to bring out the team aspect and the squad aspect and what it means to be in this unit this time around in UTC.”


     Another downside of a training corps structured on company lines is the need for qualified existing members to staff each element at the company, platoon and squad level. Nevermore himself recently stepped down from UTC for availability reasons - the time commitment is significant. CM Bronson, a Senior UTC instructor, admits the lack of instructor availability is an issue:


     “We’re trying to get more staff and people into the program. Yes we did have a fair amount of instructors and upper staff that left UTC but they couldn’t make the times any more,so they left or in some cases went to a different unit all together or went up in the chain of command to be moved into the section system. With all of that we need more instructors then we had in the past.”


     This turnover of instructors is a healthy part of achieving the goal of the program. Bronson elaborates on the growing pains of the company:


     “I think a lot of it is growing pains, any expansion in the unit. Blizzard and Zeta [Companies] had the same issues when they came out, and this was a big thing that had happened in CTC at the time. So along with that ambition, there’s a period to expand the unit and feel out what we want it to be. There was a vision to achieve.”


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     CS Legia, former assistant commandant to Andromeda, agrees with Bronson’s assessment. He says:


     “People leave. It’s that some of them don’t have the time for the more rigid format. I would say in that regard that's upsetting but it will allow us to make the changes that we need in UTC for the system to work for everyone.”


     Andromeda concludes:


    “We’re expecting an increase in recruits coming in the starting summer, and I admit that we are understaffed at the moment. That’s why we are opening up applications for UTC, so when we get more Jr. Instructors to help out with the recruits, we can get them going faster through the first, second, and the third phases as well.”


      More recruits need more instructors. More instructors beget more recruits. This is a perpetual cycle, the heartbeat of the unit, with those graduates who return as instructors doing a particularly poetic service. That the purpose of the training company is dual served is an apt reflection of our unit: UTC, like the 501st as a whole, bridges the gap between combat training and community.


Upsilon Training Company is currently recruiting instructors in anticipation of the summer membership surge.

Credit:

CS Andromeda

CS Legia

CT Nevermore

CM Bronson

CM Pipit


     With the Galactic Campaign underway and the month of July approaching fast, we here at the 501st News Team bid hopes and good fortunes to the members of the UTC personnel during those times. Stay around for more news from the 501st in next week's newsletter!

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Promotions And News


Avalanche HQ -

“It's hard to lead a cavalry charge if you think you look funny on a horse.” - CC Player

Avalanche 1 -

“This past weekend Avalanche 1 performed valiantly on the field and successfully [REDACTED]” - CS Legia


Avalanche 2
-

"2nd platoon is doing well and looking forward to this weekend." - CS Pompano


Avalanche 3
-

"3rd's doing good." - CC Ewik


Acklay -

“Surely there's no reason we cant be civilised about all this." - CC Lava


ARC -

“...continuing to practice and improve with FTX’s and we look forward to the anniversary of the Unit’s creation!”  - CS-M Crow


Razor -

"Razor recruitment is open, go to #razor-open in pinned messages on discord for information. As long as you are eligible for UTC you are eligible to participate to become a pilot." - CX Scuba


Mynock -

"Mynock is excellent and very diligent in their training. We should be done very soon and ready to provide support to the rest of the Battalion." - CI Zulu

_____________________________________________________________________________________________________________________________________

DID YOU KNOW?

You can mark nearby mines with "T", however this might spam your short range additional radio channel.


501st Trivia
Koop's dad is badass.

501st Discord

501st Patreon

501st Donation Page

PUNCH FLAG

501st News opinion doesn’t necessarily reflect the opinion of the entire community. If you’d like to help the news team, you can in many ways, including but not limited to, signing up for the news team, submitting an article, posting a piece of media or getting publicity for an event. For those interested, please contact either CT Sideways or CI Daedalus for more information. Your voice matters, let it be heard. We’re currently looking for journalists to collect stories, media and content and story writers to write articles. Also please consider donating to the 501st to help pay for server costs and help keep this community alive and well maintained. Photo credits: CM-C Ifrus, CT Swanny, CM-P Navo and Me. Extra graphics by: CT Daku and CT Shifty.

Chief News Editor: CT Sideways

News Editor:CT Sense

Writers and Journalists: CT Daku, CT Stone, CP Hoodoo


501st Archive

501st Newsletter Issue #16 CT Sideways @ (19 May 2019) (Newsletters)
501st Newsletter Issue #15 CT Sideways @ (14 May 2019) (Newsletters)
501st Newsletter Issue #14 CT Sideways @ (03 May 2019) (Newsletters)
501st Newsletter Issue #13 CT Sideways @ (26 Apr 2019) (Newsletters)
501st Newsletter Issue #12 CT Sideways @ (20 Apr 2019) (Newsletters)
501st Newsletter Issue #11 CT Sideways @ (12 Apr 2019) (Newsletters)
501st Newsletter Issue #10 CT Sideways @ (28 Mar 2019) (Newsletters)
501st Newsletter Issue #9 CT Sideways @ (21 Mar 2019) (Newsletters)
501st Newsletter Issue #8 CT Sideways @ (14 Mar 2019) (Newsletters)
501st Newsletter Issue #7 CT Sideways @ (07 Mar 2019) (Newsletters)

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